![]() However, this can be used to your advantage - for example in ship mode, I use the dpad to control throttle, and the PHYSICAL hat is bound to throttle axis. If KSP recognises the underlying physical stick, go into windowed mode, and use "manual control" in UJR to bind the virtual stick in KSP without moving the physical stick. It is also better for deadzones and sensitivity as you can preview the input and output and tweak until it is just as you want it. It did not like the shoulder analogue axis and recognised the dpad as a hat (axis) not buttons.Īn app I wrote called UJR solved all these problems, so I thought I would link it here in case it helps anyone else. ![]() I had problems getting KSP to work right with an xbox pad. ![]()
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